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  <title>Yaron Schoen</title>
  <subtitle>Writing on design, apps, and whatever else has my attention.</subtitle>
  <link href="https://yaronschoen.com/feed.xml" rel="self" />
  <link href="https://yaronschoen.com/" />
  <updated>2026-08-03T00:00:00Z</updated>
  <id>https://yaronschoen.com/</id>
  <author>
    <name>Yaron Schoen</name>
    <email>hello@yaronschoen.com</email>
  </author>
  <entry>
    <title>Drawing With Words</title>
    <link href="https://yaronschoen.com/blog/drawing-with-words/" />
    <updated>2026-08-03T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/drawing-with-words/</id>
    <content type="html">&lt;p&gt;Last weekend I went digging through the basement for an extension cord (I have a few boxes where cables go to die) and found an external hard drive from somewhere around 2009. I plugged it in, fully expecting nothing. But it mounted! I dug around the old thing and there it was… folder after folder of old client work, all of it in Photoshop files.&lt;/p&gt;
&lt;p&gt;I opened one. Hundreds of layers. &lt;em&gt;Hundreds.&lt;/em&gt; Layer groups inside layer groups, a layer named &amp;quot;Layer 47 copy 3&amp;quot;, another named &amp;quot;final_final_v2_USE_THIS&amp;quot;. Drop shadows galore. Inner glows. Gradient overlays on everything. God, we loved our gradients.&lt;/p&gt;
&lt;p&gt;The second that file opened, the muscle memory came flooding back. Cmd+clicking a layer to find it. Zooming to 1600% to nudge a one-pixel border. Marching ants crawling around a selection. And then, sitting there in front of that ancient PSD, I realized something… it&#39;s been a minute since the last time I opened a canvas to actually design something.&lt;/p&gt;
&lt;p&gt;These days, when I design, I mostly &lt;em&gt;write&lt;/em&gt;. I describe in words what I want, instead of using the mouse and a canvas UI. I tell the tools what I want, and the tools draw it for me. Then I look at the result, react, and direct. Less drawing on a canvas, more editing intention and context.&lt;/p&gt;
&lt;p&gt;My entire career happened on a canvas. Photoshop, Fireworks (raise a glass), Sketch, Figma. Different eras, different logos, but honestly? They&#39;re all pretty much the same thing. A rectangle where you push smaller rectangles around until they feel right. For 25+ years, &amp;quot;designing&amp;quot; and &amp;quot;moving rectangles&amp;quot; were basically the same activity.&lt;/p&gt;
&lt;p&gt;The challenging thing to admit, but I think we all knew deep down, is that we&#39;ve basically built our entire discipline (and some, even their identity) on tools that are derivatives of a photo editing tool. Photoshop. My first job was at a web design agency circa 1999, and we knew back then we were hacking a photo editing tool to design sick websites. In a way, it was a conscious act of rebellion even. We just never imagined that it would continue for decades after.&lt;/p&gt;
&lt;p&gt;Sketch and Figma adapted things for screens and design systems, but the bloodline is the same. They&#39;re all tools for making &lt;em&gt;pictures&lt;/em&gt;. If you think of it, we never actually had a real product design tool. We had drawing tools that we kept bending into the job, decade after decade, and we got so good at bending them that we forgot they were never really built for us.&lt;/p&gt;
&lt;p&gt;Which finally explains something that bugged me for years without being able to name it. The real design never lived on the canvas. It lived in our heads. Every product designer carries an invisible model of the thing they&#39;re building: the product objects, the entities, the attributes, the tasks and the relationships between them. A user has projects, a project has collaborators, a collaborator has permissions, and &lt;em&gt;that&#39;s&lt;/em&gt; why this screen exists. We were building ontologies, on instinct, in our heads, without ever calling them that. But no tool ever really expressed those concepts, so no deliverable could either. The canvas only understood how things &lt;em&gt;look&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;So product design became a discipline focused on how things look. Not because we believed that&#39;s what it was, but because that&#39;s all our tools could produce. &amp;quot;We shape our tools and thereafter our tools shape us&amp;quot;… as they say.&lt;/p&gt;
&lt;p&gt;AI tools are a different beast entirely, though. They&#39;re inherently &lt;em&gt;ontological&lt;/em&gt;; they think in objects, the way we always did on instinct. You don&#39;t draw the thing anymore, you &lt;em&gt;describe&lt;/em&gt; it. Visual production is still our responsibility, but it barely costs us anything now. Nobody cuts type with X-Acto knives and waxes galleys onto paste-up boards either, and nobody misses the wax. That frees us up for the actual job… designing the &lt;em&gt;product&lt;/em&gt;, not just its looks. Its objects, their relationships, the flows and states that carry a person through a task. For the first time in my career, a tool can hold the model that used to live only in our heads. It&#39;s really a golden age for product designers.&lt;/p&gt;
&lt;p&gt;We do lose something though. The canvas was never just an output device, it was where the thinking happened. Nudging something ten pixels left and going &amp;quot;hm, no&amp;quot; &lt;em&gt;is&lt;/em&gt; thinking. Some of my best ideas were happy accidents: a layer accidentally hidden, a color dropped on the wrong shape. You can&#39;t stumble like that in a spec. Specs don&#39;t have accidents. Specs have typos.&lt;/p&gt;
&lt;p&gt;But I think we&#39;re getting closer to the truth with these new tools. Because the canvas was always a bit of a lie. A mockup was a painting of a product, not &lt;em&gt;the&lt;/em&gt; product. It couldn&#39;t hold the ontology underneath, the objects and their relationships, and it couldn&#39;t connect to a database; every screen was a still life of fake data. We spent decades handing developers beautiful paintings and hoping the building would come out looking like the painting. Sometimes it even did. But now we&#39;re designing for LLMs, which are probabilistic by nature, and a static mock made in a deterministic tool can&#39;t keep up. The drift between the picture and the product only widens, and it&#39;s our engineering partners who get left to bridge it.&lt;/p&gt;
&lt;p&gt;Spec-driven design skips the painting and works the actual material. The thing on my screen isn&#39;t a picture of the product. It &lt;em&gt;is&lt;/em&gt; the product, reacting, scrolling, breaking, getting fixed. That&#39;s not a small shift in tooling. That&#39;s a shift in what the job &lt;em&gt;is&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The best analogy I&#39;ve got: it&#39;s like going from playing the violin to conducting. A conductor doesn&#39;t play a note all evening, and nobody accuses them of not being a musician. Or call it a creative director walking the room during a crit. A manager giving notes to a talented team. Pick whichever you like; the instrument is the same: intent, taste, and the ability to say &lt;em&gt;precisely&lt;/em&gt; what you want. Which sounds great, until you remember that every conductor worth anything spent years playing an instrument first. Every good creative director once pushed the pixels themselves.&lt;/p&gt;
&lt;p&gt;So what happens to the product designer who never plays the instrument? If the next generation goes straight to describing, without ever feeling a layout resist them, without the ten thousand tiny &amp;quot;hm, no&amp;quot; moments, where does their taste come from?&lt;/p&gt;
&lt;p&gt;Maybe this is just what every generation of product designers says when the tools change. I&#39;m sure the drafting table crowd said the same thing about Photoshop, and I turned out fine. (Debatable.)&lt;/p&gt;
&lt;p&gt;Maybe the canvas isn&#39;t dying. Maybe it&#39;s just becoming the sketchbook: private, optional, a place to think rather than the place where the work lives.&lt;/p&gt;
&lt;p&gt;I dunno.&lt;/p&gt;
&lt;p&gt;But I moved the hard drive from the basement to my home office where it belongs.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>In Defense of Homogeneous Design</title>
    <link href="https://yaronschoen.com/blog/in-defense-of-homogeneous-design/" />
    <updated>2016-03-16T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/in-defense-of-homogeneous-design/</id>
    <content type="html">&lt;p&gt;The whole &lt;em&gt;homogeneity of design&lt;/em&gt; debate is cropping up again. That&#39;s cool. We&#39;re all special flowers in our own way. But I&#39;d like to share a few thoughts on product design as I see it.&lt;/p&gt;
&lt;p&gt;First off, I&#39;m a very visual person. I love creating unique and distinct visual experiences and have enjoyed doing so throughout my career.&lt;/p&gt;
&lt;p&gt;But…&lt;/p&gt;
&lt;p&gt;In digital product design, industry-wide established paradigms are a &lt;em&gt;good&lt;/em&gt; thing. I assume most of us already know this, but it&#39;s worth repeating. Users develop expectations based on patterns they see everywhere: pull to refresh, swipe to dismiss, navigation structures, even underlined links. These aren&#39;t just stylistic choices; they&#39;re part of a shared design language that users instinctively understand. This benefits everyone. We&#39;re collectively teaching users how to interact with digital products. In a way, we&#39;re all in this together. Yay!&lt;/p&gt;
&lt;p&gt;Sure, this might mean your app resembles another app. But that&#39;s okay. Jackets all look similar too, but I still know where my pockets are.&lt;/p&gt;
&lt;p&gt;It&#39;s funny: I don&#39;t hear anyone complaining about the &lt;em&gt;homogeneity&lt;/em&gt; of, say, a book&#39;s table of contents or an ATM interface. No one complains because they &lt;em&gt;work&lt;/em&gt; and have worked for a long time. Why reinvent them? On the other hand, every TV manufacturer seems to think they need to be &lt;em&gt;unique&lt;/em&gt;, resulting in completely random remote control and interface designs. Needless to say, nobody enjoys relearning how to use their TV. Amirite?&lt;/p&gt;
&lt;p&gt;Digital product design isn&#39;t about abstract visual expression. It&#39;s a &lt;em&gt;conversation framework&lt;/em&gt; between humans and computers. The components and interactions we design are part of a global language. Just like you wouldn&#39;t want to have a conversation that constantly shifts between different languages, you wouldn&#39;t want unnecessary fragmentation in the way you interact with digital products.&lt;/p&gt;
&lt;p&gt;Building digital products requires letting go of ego. Sure, designing a slick, visually distinct homepage is important, but that&#39;s not my primary goal. My &lt;em&gt;first&lt;/em&gt; goal is to ensure that people understand and enjoy using the product. Making it visually different from the competition is important for branding, but not at the expense of usability. A bad user experience is often far more damaging to a brand than looking similar to other products. Remember &lt;em&gt;Ello&lt;/em&gt;? Exactly.&lt;/p&gt;
&lt;p&gt;I see a lot of complaints about Dribbble. Look, I get it, it has its issues. But blaming it for design homogeneity completely misses the point. For example, the widespread use of blue in product design isn&#39;t Dribbble&#39;s fault; it&#39;s a result of practical design considerations. As product designers, we have to think about accessibility, clear primary action colors, link visibility, error states, confirmation states, and more. There&#39;s a reason so many digital products use blue; it&#39;s the same reason black dominates fashion. It just works. If you don&#39;t believe me, try building a robust product style guide using &lt;em&gt;bright yellow&lt;/em&gt; as the primary action color. I dare you.&lt;/p&gt;
&lt;p&gt;Now, I&#39;m &lt;em&gt;not&lt;/em&gt; saying we should all just use Bootstrap and call it a day. &lt;em&gt;God, no.&lt;/em&gt; Character is incredibly important in product design, but it doesn&#39;t &lt;em&gt;only&lt;/em&gt; come from visuals. In fact, much of a product&#39;s identity comes from &lt;em&gt;microinteractions, copy, and nuance&lt;/em&gt;. Maybe a sign-up screen shouldn&#39;t be visually adventurous, but that doesn&#39;t mean it can&#39;t have personality through playful CTA copy, engaging animations, or thoughtful error states.&lt;/p&gt;
&lt;p&gt;Knowing when to break from established patterns is part of the &lt;em&gt;art&lt;/em&gt; of product design. It&#39;s a secret weapon that should be used &lt;em&gt;sparingly&lt;/em&gt; and &lt;em&gt;intentionally&lt;/em&gt;. Use it too often, and people lose trust because the product feels confusing or gimmicky. Never use it, and people lose trust because the experience feels generic or neglected. Striking the right balance takes time and experience.&lt;/p&gt;
&lt;p&gt;It&#39;s easy to blame product designers for not seeking &amp;quot;better answers&amp;quot; (i.e., new design approaches or fresh perspectives), but that argument feels naïve. If I &lt;em&gt;know&lt;/em&gt; certain patterns work and make users happy, why risk their experience? Do you &lt;em&gt;really&lt;/em&gt; want your bank&#39;s app to feel like a &lt;em&gt;new experience&lt;/em&gt;, or do you just want to quickly check your balance and transfer money?&lt;/p&gt;
&lt;p&gt;80% of the time, the &lt;em&gt;wow&lt;/em&gt; factor in a product comes from getting users to their goal as quickly and smoothly as possible. Sure, inject character into the remaining 20% and make them smile along the way. But don&#39;t let your &lt;em&gt;unique&lt;/em&gt; design choices become an obstacle. (I&#39;m throwing out numbers here; this isn&#39;t backed by science, but you get the point.)&lt;/p&gt;
&lt;p&gt;Of course, I&#39;m not saying never experiment. Nothing in life, or product design, is black and white. But if you &lt;em&gt;do&lt;/em&gt; experiment, do it gradually and responsibly. Make sure it serves your users, not just the Designer News Bros™. You &lt;em&gt;might&lt;/em&gt; come up with an innovative interaction that improves existing paradigms: a new metaphor here, a new layout there. But these things don&#39;t happen overnight. Unlike graphic design or content-driven web design, product design isn&#39;t just about infinite aesthetic possibilities.&lt;/p&gt;
&lt;p&gt;So, for now, swallow your pride and embrace a little homogeneity, for the sake of your users and your business. We talk a lot about empathy as designers. Maybe &lt;em&gt;this&lt;/em&gt; is where it&#39;s needed most: by exercising restraint.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Everything you need to know about online disruption models</title>
    <link href="https://yaronschoen.com/blog/everything-you-need-to-know-about-online-disruption-models/" />
    <updated>2013-10-30T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/everything-you-need-to-know-about-online-disruption-models/</id>
    <content type="html">&lt;p&gt;&lt;em&gt;Cloud-based revenue streams and how a subway ride changed my life.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yesterday while updating my mobile dating profile through social proof context, I found out that the broader vision of my company&#39;s dramatic pitch deck all fell into place. It was glorious.&lt;/p&gt;
&lt;p&gt;Let me explain. As online gifting services compete with social funding platforms, mechanisms emerge throughout the industry that generate investor interest. This helped me finally accept the fact that it was in fact a B2C play after all, and that completely changed my perspective for the better. No longer was I inclined to browse flat designs on mobile web anymore! I even avoided responsive retina ready 24 second user generated ads. What a change!&lt;/p&gt;
&lt;p&gt;Because of that, my company&#39;s music streaming service became a platform (not an ecosystem) that thrived on millions of monthly active personalization databases. In the first 6 months alone it generated enough capital through simple SaaS logistic supply chains that made Q4 look even more promising.&lt;/p&gt;
&lt;p&gt;After realizing that simple fact, my work-life balance started to change. I started living in the moment. We replaced all our screen time in exchange for a fulfilling self-destructing photo session with our kids. What a relief. This trickled down throughout my company and I started seeing a real change in employee retention.&lt;/p&gt;
&lt;p&gt;While I was focused on my company&#39;s hardware play, I found out that the longevity of a voice controlled enterprise platform was hard to disrupt. Founders throughout the industry have tried simplifying gamification to its purist form, so why should I even try? Especially after raising my first series A. I learned that nothing, not even traction, can help us go public.&lt;/p&gt;
&lt;p&gt;This is where my outlook on perspective unique click-rates started to really change. No longer was I obsessed with ex-facebook 3d printing ventures. Cloud based modular devices were the norm now. Attribution services started to emerge from the ad hoc analytics rubble that the social marketing tools left behind. This was big.&lt;/p&gt;
&lt;p&gt;The next day I decided to seize the moment and go after the high-end indie gaming industry. We unveiled our personalized tablet out of private beta and it completely democratized the way we got instant help from professionals. Think Uber meets haircuts but for Dribbble users.&lt;/p&gt;
&lt;p&gt;It was a relative success, but not enough for our syndicate investors. Failure was something that we never spoke of at our company. Besides, the truth is that entrepreneurship isn&#39;t all fun and games. It&#39;s hard work. Late nights, ramen, and analyzing enterprise publishing platforms that aim to crowdfund financial in-line streaming data. Add in to the loop seed-stage firms and you&#39;ve got yourself a value-added venture with an all-star team.&lt;/p&gt;
&lt;p&gt;While acquisitions are on the rise, you may look back on the time you spent cranking away on embedable desktop licensing structures that engage with your fans. Clever yet simple products that connect wirelessly to your API. But you have to always remember never to use borders on iOS7 buttons. Doing so only increases the burn rate of your face.&lt;/p&gt;
&lt;p&gt;Capital has never been so widely distributed among co-founders working to disrupt how doctors engage with the sharing economy. To the point that revenue is an on-demand cliché. Cloud services cannot be expected to survive in this competitive landscape, and that is why we pivoted.&lt;/p&gt;
&lt;p&gt;It&#39;s a totally new landscape, and I finally realized that. I love this industry, and I can only thank that one subway ride that changed my life.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Bitter Sweet Symphony</title>
    <link href="https://yaronschoen.com/blog/bitter-sweet-symphony/" />
    <updated>2013-08-19T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/bitter-sweet-symphony/</id>
    <content type="html">&lt;p&gt;Yesterday, I stumbled across an old UNKLE remix of &lt;em&gt;Bitter Sweet Symphony&lt;/em&gt;, which, of course, reminded me of the original version by The Verve. I&#39;m not ashamed to admit that &lt;em&gt;Bitter Sweet Symphony&lt;/em&gt; is probably one of my favorite songs. I was around 18 or 19 when it came out, and at the time, my friends and I were in London. I remember hearing it &lt;em&gt;everywhere&lt;/em&gt;. And when I say everywhere, I mean &lt;em&gt;everywhere&lt;/em&gt;. I once walked down a random little street and heard it blasting from a tiny coffee shop. The entire street was filled with those soaring violins. I was young, in London, feeling rebellious, and that song just amplified everything I was feeling. Listening to it the other day made me smile, instantly transporting me back to what feels like a completely different life, a completely different time.&lt;/p&gt;
&lt;p&gt;After a few very loud listening sessions (and successfully driving my wife and daughter crazy), I remembered that &lt;em&gt;Bitter Sweet Symphony&lt;/em&gt;&#39;s iconic melody wasn&#39;t actually written by The Verve. Its signature hook was based on the Andrew Oldham Orchestra&#39;s instrumental version of a Rolling Stones song called &lt;em&gt;The Last Time&lt;/em&gt;, which itself was based on a song by The Staple Singers called &lt;em&gt;This May Be the Last Time&lt;/em&gt;, which was inspired by an even older gospel song. &lt;em&gt;Musical inception.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately, even though The Verve had legally licensed the Andrew Oldham Orchestra&#39;s violin hook, they ran into legal trouble because the &lt;em&gt;vocal&lt;/em&gt; melody closely resembled the Rolling Stones&#39; version. Since they had only secured rights to the violin sample, but &lt;em&gt;not&lt;/em&gt; the vocal melody, they got sued by the Rolling Stones&#39; lawyers. In the end, &lt;em&gt;Bitter Sweet Symphony&lt;/em&gt; wasn&#39;t credited to Richard Ashcroft but to Jagger and Richards.&lt;/p&gt;
&lt;p&gt;Now, I&#39;m no lawyer, but in my opinion, &lt;em&gt;Bitter Sweet Symphony&lt;/em&gt; is better than all the previous versions combined. Honestly, I don&#39;t care if The Verve were inspired by, or even outright ripped off, the original. I love that damn song. It represents a time in my life that I cherish, and no amount of legal battles or accusations of plagiarism will ever change that. The Verve took something incredible, tweaked it, and made it their own. They created a classic.&lt;/p&gt;
&lt;p&gt;So where does that leave us? I love a song that was &amp;quot;ripped off&amp;quot; from another song that was ripped off from another song. Is that morally okay? Should I love the &lt;em&gt;original&lt;/em&gt; version instead? Does it matter that they licensed one part of the melody but not another? Or… maybe none of that matters. Maybe taking an existing creation and reworking it, even if only slightly, is completely fine. Maybe that&#39;s just the nature of art. The nature of creation itself.&lt;/p&gt;
&lt;p&gt;Or maybe I&#39;m just overthinking it.&lt;/p&gt;
&lt;p&gt;It&#39;s just a song.&lt;/p&gt;
&lt;p&gt;…Or is it?&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>The Wall</title>
    <link href="https://yaronschoen.com/blog/the-wall/" />
    <updated>2011-12-06T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/the-wall/</id>
    <content type="html">&lt;p&gt;The year was 2004. I was 25, and after several years &amp;quot;in the internet business,&amp;quot; I decided it was time to go backpacking in Thailand. I was getting tired of my routine: working as a designer for years while all my friends were off traveling the world. It pissed me off. I was young, dammit! I should have been hopping from one exotic place to another, soaking up every minute of my youth, not stuck in an office.&lt;/p&gt;
&lt;p&gt;Unable to take too much time off, I managed to squeeze in a little over a month, packed my bags, and flew to Thailand.&lt;/p&gt;
&lt;p&gt;Landing in Bangkok was exhilarating. It was my first time in Southeast Asia, and it was unlike anything I had ever experienced. If you haven&#39;t been to Bangkok, it&#39;s &lt;em&gt;massive&lt;/em&gt;. Just the drive from the airport to the city felt like an adventure: the highways packed with cars, the thick smog in the air, the endless skyline of towering buildings. It reminded me of &lt;em&gt;The Fifth Element&lt;/em&gt;, but with a gritty, &lt;em&gt;Blade Runner&lt;/em&gt; edge. It was chaotic, overwhelming, and completely thrilling.&lt;/p&gt;
&lt;p&gt;A good friend of mine was also backpacking through Thailand at the time, and as luck would have it, he was in Bangkok the day I arrived. Before we had left home, we made a loose plan: the minute I landed, I&#39;d head straight to our pre-arranged meeting spot. He had a flight that evening, so we only had a few hours to grab a beer and catch up. This was 2004; we were backpacking through Southeast Asia. The idea of carrying a cellphone with us was laughable.&lt;/p&gt;
&lt;p&gt;But then Bangkok completely swept me away. Instead of heading to meet my friend, I impulsively hopped into a tuk-tuk and went straight to a local flea market, eager to take it all in. I didn&#39;t even care that I was lugging my entire backpack around. The intoxicating mix of sizzling mystery-meat skewers from street vendors, bars spilling happy travelers onto the streets, stalls selling cheap Asian statues, beggars asking for change. It all just felt &lt;em&gt;right&lt;/em&gt;. Oddly enough, I felt at home. I fully embraced the moment.&lt;/p&gt;
&lt;p&gt;After a couple of beers and some friendly conversations with locals, it suddenly hit me. My friend! &lt;em&gt;Shit!&lt;/em&gt; I had completely forgotten. He was going to kill me. I shoved the last bite of my critter-on-a-stick into my mouth, downed my beer, and sprinted toward the nearest tuk-tuk, praying he&#39;d still be there. Bangkok&#39;s notorious traffic wasn&#39;t on my side, and even with a kamikaze tuk-tuk driver, it took me nearly 40 minutes to reach our meeting spot. I braced myself, expecting to find an old friend furious enough to knock me back into reality.&lt;/p&gt;
&lt;p&gt;After finally arriving, I tipped the driver way too much and ran inside. Our meeting point was a well-known backpacker hostel: a chaotic compound that had everything: a chill restaurant (well, calling it a &lt;em&gt;restaurant&lt;/em&gt; was generous; it was more like a place to grab food), dorm rooms, a scuba gear rental, luggage storage, and more. It was packed, and as I searched the crowd, I had a sinking feeling that I had missed him.&lt;/p&gt;
&lt;p&gt;After half an hour of wandering through the hostel, I gave up. Sweaty, exhausted, and deflated, I sat down to cool off with a beer. The heat was brutal, and there was no AC.&lt;/p&gt;
&lt;p&gt;Turned out, sitting down was the best decision I could have made. The people at the next table were super friendly, and we started chatting. I told them my story and described my friend: a tall, bald guy with a smallish head and dark skin. They hadn&#39;t seen him, but one of them pointed toward a wall behind the bar.&lt;/p&gt;
&lt;p&gt;&amp;quot;The wall?&amp;quot; I asked.&lt;/p&gt;
&lt;p&gt;They nodded.&lt;/p&gt;
&lt;p&gt;I got up and walked over, noticing as I got closer that it was plastered with handwritten notes. Each note had a name at the top, followed by a message. Suddenly, it clicked: this was an old-school communication hub, a place for travelers to leave messages for friends in an era before smartphones. My heart started racing. &lt;em&gt;What if my friend left me a note?&lt;/em&gt; I scanned the wall, feeling like a kid on a treasure hunt.&lt;/p&gt;
&lt;p&gt;And there it was, bottom left corner, nearly at the edge. My name, scrawled in big letters. I pulled the tack out and unfolded the paper.&lt;/p&gt;
&lt;p&gt;It was short and sweet:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;quot;YARON, you bastard, where you at? Ah, no worries! I&#39;m sure you&#39;re out there enjoying yourself. The only thing I can say is that Thailand is AMAZING! Have fun. See ya at home. P.S. Go cliff jumping in Ko Phi Phi, it&#39;s pretty amazing.&amp;quot;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;That was it. A simple note. Today, this message would have landed in my inbox instantly. But this was different: I had to &lt;em&gt;find&lt;/em&gt; it. I had to be &lt;em&gt;lucky&lt;/em&gt; enough to stumble upon it. My friend had left it with no certainty that it would ever reach me, like a message in a bottle, hoping it would make it to shore. It wasn&#39;t a text notification buzzing in my pocket. There was no convenience, no instant gratification. And because of that, it felt almost romantic (in a totally manly way, of course). It was a feeling I hadn&#39;t had in years, since before cell phones were in every pocket and the internet was in every home.&lt;/p&gt;
&lt;p&gt;In that moment, I felt more alive than I had in a long time.&lt;/p&gt;
&lt;p&gt;I went on to have countless adventures throughout Thailand. Yes, I did go cliff jumping in Ko Phi Phi, just like my friend suggested, and I broke two ribs and cracked a vertebra. But no worries, my pain tolerance is high, and I didn&#39;t even realize I was injured. I kept traveling. &lt;em&gt;True story.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;One day, we&#39;ll grab a beer, and I&#39;ll tell you all about the crazy things that happened on that trip. But for some reason, the moment that made it all &lt;em&gt;real&lt;/em&gt;, the moment that has stuck with me the most, was standing in that hostel in Bangkok, reading a note on &lt;em&gt;the wall&lt;/em&gt;.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>The Virtual Designer</title>
    <link href="https://yaronschoen.com/blog/the-virtual-designer/" />
    <updated>2011-03-21T00:00:00Z</updated>
    <id>https://yaronschoen.com/blog/the-virtual-designer/</id>
    <content type="html">&lt;p&gt;Our favorite Monday night TV show, by far, is &lt;em&gt;Antiques Roadshow&lt;/em&gt;. Adva (my wife) and I never miss an episode. Each week, specialists from leading auction houses and independent dealers from across the country offer free appraisals of antiques and collectibles. Since Adva is about to graduate with a degree in Art History and I am a designer, we both love seeing the fascinating art and design pieces people bring to the show: everything from family heirlooms to garage sale finds, from 17th-century piano stools to a laugh machine from the &#39;60s.&lt;/p&gt;
&lt;p&gt;While watching the show a few weeks ago, I had a thought: how amazing would it be if, 150 years from now, my great-great-grandson brought one of my designs in for appraisal? But after a moment of reflection, I realized that could never really happen. I can count on one hand the number of site designs that have lasted more than a decade without a redesign, one that usually erases all traces of the original. A 150-year-old web design? That seems impossible.&lt;/p&gt;
&lt;p&gt;It made me a little sad to think that my designs aren&#39;t built to last beyond a decade at best, that they are, by nature, temporary. This should have been obvious to me throughout my career (and maybe it was, subconsciously), but I had never truly confronted it. Compared to the incredible posters, furniture, and other tangible designs featured on the show, the reality became crystal clear. How did I miss this?&lt;/p&gt;
&lt;p&gt;After shedding a few virtual tears and ranting on Twitter, another question came to mind: what does this mean for us as web designers?&lt;/p&gt;
&lt;p&gt;Then I read Mandy Brown&#39;s article, which really resonated with me. She advocates for preserving web content, for shielding it from digital decay, not just through technological solutions but through sheer will. Technically speaking, I believe preserving content is achievable. Text, images, and videos can be converted into different formats or even physical objects (printed on paper, stored on film) if necessary. But as a designer, what interests me most is not just the content, but the design itself.&lt;/p&gt;
&lt;p&gt;Web design (or more broadly, screen and interface design) is uniquely dependent on the technology it&#39;s built upon. And technology evolves so quickly that maintaining seamless backward compatibility for, say, 150 years, feels nearly impossible. Flash, once ubiquitous, is now dead. Who&#39;s to say what will remain in 200 years? When the technology disappears, the designs built on it vanish into the same digital void from which they emerged.&lt;/p&gt;
&lt;p&gt;Unlike other forms of design, web design cannot easily be transferred to a physical medium. It relies on interaction (hovers, notifications, dropdowns, animations), all of which cease to function once removed from their technological context. A painting or a chair can be displayed in a museum, but a website without its underlying technology is just a collection of disconnected assets.&lt;/p&gt;
&lt;p&gt;So, can we all agree that appraising websites will never happen? And if so, are we okay with that? Do we accept that what we create exists solely in a virtual world, destined to disappear? If preservation is impossible without a new solution, what does that mean for us as designers?&lt;/p&gt;
&lt;p&gt;I&#39;m starting to believe this is one of the biggest distinctions between web design and other design fields, particularly print, to which it is often compared. In some ways, web design has more in common with cake design, stage design, or window displays: things that are meant to be experienced in the moment and then fade away. Cakes are eaten, sets are dismantled after the show, window displays change with the seasons. Their beauty lies in their temporariness.&lt;/p&gt;
&lt;p&gt;Is that why we&#39;ve never had a universally agreed-upon &lt;em&gt;masterpiece&lt;/em&gt; of web design? Will we ever? And if we do, how would it be preserved and referenced? Could this be why so many designers are caught up in fleeting trends? Should we be thinking about internet museums? If web design were more permanent, would designers focus less on trends and more on creating something timeless? And can web design even be timeless?&lt;/p&gt;
&lt;p&gt;I don&#39;t have the answers, only more questions. But I&#39;m increasingly convinced that the temporary nature of our work is one of the defining characteristics of web design. Sure, technical aspects like screen sizes and interactivity set us apart from other fields, but maybe it&#39;s time to dig a little deeper.&lt;/p&gt;
</content>
  </entry>
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